August 13, 2012

Marvel vs. Capcom Origins: A Fair Warning

So Capcom recently annouced the release of a downloadable game titled "Marvel vs. Capcom: Origins" for PSN and XBL. MvCO will come packed with Marvel vs. Capcom 1 and Marvel Super Heroes.

I own neither system, and yet, I am quite excited. The games mentioned are my two favorites in the series. Marvel Super Heroes has great one-on-one action (I believe that most prefer X-Men: Children of the Atom in terms of that, but I honestly super suck at it and have no idea how that game works), and Marvel vs. Capcom 1 has the most insane 2 on 2 action you can find.

These games, however, are insanely broken, maybe even more so than Marvel vs. Capcom 2. Now both games have a higher percentage of viable characters, but what those characters can do and exactly how broken those characters can be potentially exceeds how ridiculous Marvel vs. Capcom 2's optimum brokenness is.

You see, on the low, MvC1 (and to a slightly smaller extent, MSH) has been advanced far beyond normal comprehension for the past 10 years via MAME and, more recently, GGPO. While I believe that MSH will probably remain slightly familiar to those who played it before, there are more than enough things that might even make the vets go "what the fuck?"

But in MvC1? Forget about it.

I'm talking about uncombo'd loops, insane wavedashing, insane resets, ambigious cross ups, guaranteed guard breaks... that game is going to be a problem, and I really hope that Capcom doesn't patch it up because I think all that craziness is what makes MvC1 so fucking awesome and so fucking unique. There are things that can be done in that game that can't be done in other vs. games, and, if the people accept it, it will give that game the identity it deserves.

But don't take my word for it... let me show you some game play of recent years that will blow your mind.

What I am about to show you aren't combo videos. These are actual matches played in real time...

These are "casual" matches.

This is a First to 10 Set... serious business.

And even with a "No Infinite" agreement with the players, this game still comes off as crazier and more entertaining than UMvC3 to me. No flipping out of dropped air combos here.

So I'm just saying... when you finally get your hands on MvC:O this fall, don't be surprised if you get blown the fuck up by some shit that you have never seen before in your entire life of playing fighting games. This game has been taken to a new level, a level equivalent to, but totally different from Marvel vs. Capcom 2.

Month -1 Marvel Super Hero tech.

If you hated gems in Street Fighter X Tekken, then when both players hold Start at the beginning of the 
match, gems turn off... if, of course, Capcom keeps that feature in. See? Capcom used to be so ingenious.

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